![]() Tisue S, Wilensky U (2004) Netlogo: a simple environment for modeling complexity. International Society of Artificial Life and Robotics, Oita, Japan, pp 118β121 In: MasanoriSugisaka M, Lee JJ, Tanaka H (eds) The eighteenth international symposium on artificial life and robotics 2013 (AROB 18thβ13). Mackin KJ (2013) Non-event driven graphics API for programming education. Glinert (eds) (1990) Visual programming environments: paradigms and systems. Papert S (1980) Mindstorms: children, computers and powerful ideas. The proposed Java language turtle graphics library was introduced to 1st year college students with minimal Java language programming training, to verify the effectiveness of the proposed method. ![]() The aim of the proposed Java language turtle graphics library is (a) to use turtle graphics to provide intuitive understanding of fundamental procedural programming principles, (b) to provide an easy tool for the students to create visually interesting programs in the early stages of programming education, and (c) to stimulate the motivation of students to improve the learning effect of programming training and encourage further self-study. This paper introduces a new and original application of turtle graphics to Java programming language, particularly targeted to early Java programming education. Turtle graphics is excellent for programming training, providing an intuitive platform for understanding the fundamental procedural programming principles, through its simple graphics functions allowing visual feedback for programming. Turtle graphics, first introduced in the Logo programming language in the late 1960s, have since been widely used in programming education.
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